Progression

There are three ways to get more capable in FallMOO.

  • Skillswhat you know. Earned through play, paced by a learn-by-doing system, and bounded by a lifetime XP cap that forces you to specialise.
  • Augmentationwhat you are. Permanent body modification through mutations and cyberware: stat bonuses, damage soak, and abilities that training alone can't reach.
  • Ascensionshow far you can go. A remort track: reset your character to come back with a permanent bonus and a higher XP cap, climbing higher with every run.
Skills Augmentation Ascensions
What it is What you know What you are How far you can go
How you grow Learn by doing Install mutations / cyberware Reset and run it again
What it costs Earned XP A permanent slot or commitment Your accumulated progress
What it does Raises trained skill Lifts effective stats, soak, abilities Permanent bonus + higher XP cap

A trained-but-baseline specialist and a moderately-skilled, heavily-augmented operator can end up equally dangerous by different routes. Most characters blend all three.

See also: Skill Checks, where it all ultimately gets felt.


This page was last edited on 2026-06-19 02:22

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This page was last edited on 2026-06-19 02:22

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