Game Mechanics
Welcome to the engine room. These pages document the real systems and equations the game runs every time you act: your odds before you take a shot, how much a hit will actually hurt, why you keep getting hungrier. The actual math is all here.
Start with Skill Checks. It's the dice engine behind almost everything else, so once it clicks, the rest of these pages read a lot faster.
How it all connects
Most of these systems exist to push and pull on a handful of stateful meters your character carries: health, the lasting wounds spread across your body parts, and the metabolism meters that tick down every heartbeat: hunger, arousal, and (for synthetics) battery. The diagram shows what feeds and drains each one, and how the skill check engine sits behind every action that does.
Where to go next
| Page | What it covers |
|---|---|
| Skill Checks | The dice engine behind every action: stats, the difficulty curve, luck, criticals, and degrees of success. Read this first. |
| Damage Reduction | How an incoming hit becomes lost health — defense rolls, armor soak, shields, and the mitigation math. |
| Wounds & Treatment | What lasting wounds do, how bleeding and healing work, and the mechanics of patching yourself and others up. |
| Firearms | The firing side of ranged combat: landing the shot, accuracy, rate of fire, ammunition, and penetration. |
| Crafting | Turning materials into goods: the skill check, components and tools, work time, and how quality is decided. |
| Progression | The big picture on growing your character: how attributes, skills, and permanent upgrades fit together. |
| Progression: Skills | Attributes vs. skills, learning by doing, and the lifetime cap that forces you to specialize. |
| Progression: Augmentation | Mutations and cyberware: permanent body modification that lifts your stats, soak, and abilities. |
| Progression: Ascensions | Remort: reset your character for a permanent bonus and a higher XP cap, growing stronger each loop. |
| Sex | Arousal, pleasure, compatibility, orgasm, and the equations behind all of it. |
| Food (Satiety & Rations) | Hunger over time, eating and drinking, spoilage, and why staying fed helps you heal. |
A note on the numbers
The values in these pages are the live tuning constants at the time of writing, exposed on purpose so you can weigh risk against reward. Expect them to get retuned over time. The shapes of the curves are far more stable than the exact coefficients, so the intuition you build here will keep paying off.