Game Mechanics
The systems and equations that actually drive FallMOO. New here? Start with Skill Checks — it's the dice engine behind almost everything else.
| Page | What's inside |
|---|---|
| Mechanics | Overview and map of how the systems connect. |
| Skill Checks | The universal dice engine: stats, the difficulty curve, luck, criticals, and degrees of success. Read this first. |
| Damage Reduction | How an incoming hit becomes lost health — defense rolls, armor soak, shields, penetration, and the mitigation math. |
| Progression | The big picture on growing your character: skills vs. permanent upgrades. |
| Progression: Skills | Attributes vs. skills, learning by doing, XP, and the lifetime cap that forces you to specialize. |
| Progression: Ascensions | Permanent body modification — mutations and cyberware — for pushing past baseline human limits. |
| Sex | Arousal, pleasure, compatibility, orgasm, conception, and the equations behind all of it. |
| Food, Satiety & Rations | Hunger over time, eating and drinking, spoilage, rations, and why staying fed helps you heal. |